• KeenFlame@feddit.nu
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    16 hours ago

    At this point we’re at time boys My slave boys that makes game You will wrap it up autonomously boys Or you know what will happen

  • joeschmoe@lemmy.world
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    24 hours ago

    What will happen first?

    1. More than 50 % of the original backers die.

    2. Game fully and properly releases before 1. (no relabeling as 1.0, so haters shut up, allowed)

  • Tattorack@lemmy.world
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    1 day ago

    Actually release Squadron 42 in a fully complete state, and I might start believing Chris Roberts can actually finish anything in his life without outside pressure.

    • Agent Karyo@lemmy.worldOP
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      18 hours ago

      And what if the complete parts game are the 30 hours of cutscenes of questionable quality? With gameplay not really being complete or well made.

      Remember that Chris Roberts wrote himself into the lore as both the saviour of humanity and person who made spaceflight be near universal!

      Roberts Space Industries was officially formed in 2038 on Earth by a young inventor named Chris Roberts, who established the core tenets of the company’s philosophy long before he began working on his first creation.

      …

      Earth was reaching a critical mass of overpopulation, and numerous wars erupted across the planet as the populace faced food, water, and energy shortages. Roberts formed a team to address some of the issues of the day. In 2043, RSI released its first product, a hyper-efficient battery converter for ground-based civilian vehicles. The company’s initial products ranged from a compact water-purification system to an energy-efficient power network, and included a small expansion into cricket farming.

      Because Roberts had long dreamed of making space travel more accessible, he met with the graduate and assembled a team to build a more affordable engine for spacecraft. The process was not without setbacks, but on 2075-05-03 RSI unveiled its prototype quantum core engine.

      …

      The Quantum drive technology was immediately recognized around the world. Exploration missions became feasible, as piloted vessels could now push further into the solar system. Various states (called “countries” at that time) that previously could not afford space travel were suddenly able to embark on missions of their own.

      …

      Making space more accessible did not solve the overpopulation on Earth, so Roberts pulled together a dedicated team from RSI’s various subsidiaries to develop the company’s most ambitious technology yet: terraforming a planet. This pursuit became Roberts’ obsession until he died in 2108. Although terraforming remained elusive during his life, the new CEO continued his corporate philosophy of seeking out innovators. After two generations of team members and almost forty years, RSI unveiled the world’s first Atmo-Processor on 2113-04-21, which laid the groundwork for terraforming a world.

      Don’t get me wrong, I enjoy Wing Commander: The Movie, it’s an entertaining and often very funny movie. Saffron Burrows is always very nice, and even Freddie Prinz Jr. and Lillard are fun. But I would not watch 30 hours of Wing Commander: The Movie, it’s just too much.

      Not to mention “Top Gun”-style American military space might have been ok in 2014, but it’s a bit passe in this day and age.

      • Tattorack@lemmy.world
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        18 hours ago

        And what if the complete parts game are the 30 hours of cutscenes of questionable quality? With gameplay not really being complete or well made.

        Then it would be a shit game. But at least he’d have released something.

        I’m not saying it has to be good. Just finished out of his own volition. I don’t think Chris Roberts has ever done that. There was always friction.

        You know the story of Freelancer’s development?

        • Agent Karyo@lemmy.worldOP
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          17 hours ago

          That’s a fair point.

          You know the story of Freelancer’s development?

          Yes, indeed. Good game with mods.

  • prole@lemmy.blahaj.zone
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    1 day ago

    Should literally be illegal to sell a game for this long while it’s still in goddamn alpha.

  • 𝘋𝘪𝘳𝘬@lemmy.ml
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    2 days ago

    I wonder for how many more years people will continue to not only accept that scam but also wholeheartedly defending it.

    such as procedural world-building

    So no longer “it takes time to build planets”? Just slap on some algorithmic generation and call it a day?

    • FatVegan@leminal.space
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      2 days ago

      I’m not really defending the game, but i bought a ship like a decade ago during a kickstarter promo or something. I “played” the game maybe once a year ever since then. I got my money out of it a long time ago. The game isn’t great. It’s probably not even good, but i have never seen anytging like it. It looks insane, (runs rather poor) the space flight sim part is fantastic. The ship detail is something that hasn’t been there before and will never been seen again. (Makes sense, since that’s where their money goes). People are really nice in the game, and i had the best interactions i ever had in any game.

      Long story short, i hate what happens to a game that i generally like, and the idea behind it. The amount of money put into is bizzare. On the other hand, there are “real” scam games, that made 250 million dollars and are genuinely just unreal engine 5 assets scattered around, with no game in sight, and generally people don’t talk about it the same way they talk about star citizen.

    • philipp_@discuss.tchncs.de
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      2 days ago

      Planets have been in the game for years and years and have always been a mix of proc gen and artist crafted stuff. Also the proc gen of the newer planets is the best I’ve ever seen.

    • Cocodapuf@lemmy.world
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      2 days ago

      I really don’t see it as a scam. I think I paid $30 for the game and they’re continuing to develop it. I’ve played it a bit and while it definitely feels unfinished, I’d say they’re certainly onto something, it has serious potential to turn into something cool.

      such as procedural world-building

      So no longer “it takes time to build planets”? Just slap on some algorithmic generation and call it a day?

      So one thing to mention here, these planets exist at a nearly realistic scale, most a have about a 2000 km diameter, which puts their surface area around 12,600,000 square km. You can’t sculpt every inch of that by hand and make it look good, you just can’t. At some point you need to leverage procedural methods to fill in the space between crafted areas.

      • Voroxpete@sh.itjust.works
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        1 day ago

        The “scam” thing is just a meme people repeat because they think it’s important to have an opinion about SC and that’s the only one they’ve ever heard. And yeah, it really doesn’t make any sense. There so many actual valid things you could criticize about the game and the company making it. I could make you a list but we’d be here all day.

        But objectively, scam is literally the only complaint that is instantly disprovable, because you can log in and play the game and see that they put the work into it. It’s a buggy mess, they desperately need a proper UX lead, the project is atrociously mismanaged, but like… They did the work. As a scam, it would be the worst scam in history; you’re supposed to run away with the money, not actually spend it making a game.

        • Agent Karyo@lemmy.worldOP
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          18 hours ago

          I don’t believe anyone (in this thread at least) claimed that one can’t get the client for $45 or run it in trial during their relatively common trial periods (that’s how I tried the client several times).

          This isn’t really related to why people call it a scam.

        • Cocodapuf@lemmy.world
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          1 day ago

          As a scam, it would be the worst scam in history; you’re supposed to run away with the money, not actually spend it making a game.

          I think you nailed it right there. That’s the thing.

          They are making a game. And as long as people keep supporting that effort, they’re gonna keep doing it. I think that’s pretty straight forward!

        • Madison420@lemmy.world
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          1 day ago

          There is no possible way the majority of the money is going into the game. It’s simply not plausible.

          And moreover both things can be true, it can be a scam where the leadership is pocketing most of the money and also a decent game locked in production forever simply to make more money.

          • Voroxpete@sh.itjust.works
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            1 day ago

            So here’s what I don’t get… CIG is a notoriously mismanaged company running an incredibly bloated game that has been feature-creeped beyond all recognition from its original pitch, run by a self-important auteur egomaniac who frequently costs the company time (and therefore money) by exercising a truly obsessive level of control over every single aspect of the game’s development…

            … And they’re also so shockingly good at everything they do, so efficient, so clever and smart that they can spend 13 years very publicly producing a ridiculously high concept, broadly scoped, overly ambitious money pit of an MMO, whilst actually secretly siphoning off the majority of the money they’ve received into their own personal accounts. They are, in fact, so good at this that they can make a game bigger and more complex than GTA 6, on the same kind of budget, whilst actually needing to only spend a fraction of that budget on the actual game development, and they’re so good in fact that they can do all of that whilst convincingly running the pretense of being a shockingly mismanaged company.

            Do I have that right?

            Look, I get the urge to turn everything into a conspiracy, but bro, it ain’t that deep. They’re just a bunch of nerds with bad people skills and a lot of money to burn.

            • Madison420@lemmy.world
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              1 day ago

              Correct.

              14 years of development does not imply good or efficient. There’s no secret about it, keeping it on permanent development gives them a job for as long as they can keep the grift going. You’re implying everyone thinks the game is good, worthwhile or innovative, I do not agree on most of those points. That said again both things can be true.

              No, you’ve added your opinion and tried to pass it off as objective fact.

              It doesn’t need to be that deep, it’s just fraud with a fan base which could be said of a lot of games just none this expensive or developed as long.

              • Voroxpete@sh.itjust.works
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                1 day ago

                14 years of development does not imply good or efficient.

                Where did I say that?

                You’re implying everyone thinks the game is good, worthwhile or innovative

                Again, where did I say that?

                I’m honestly wondering if you replied to the wrong comment by mistake, because I can’t see how you got any of that from what I said.

                • Madison420@lemmy.world
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                  1 day ago

                  Literally “good at everything they do” aside from stick to a release date obviously.

                  All you had to do was look for the word good in your comment boss.

    • littleomid@feddit.org
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      2 days ago

      Horribly managed, shitty company taking on more than they can chew lead by a guy who might as well be a cult leader, sure. But you can’t call SC a scam.

    • mimic_kry@sh.itjust.works
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      2 days ago

      You’d think they’d have caught wind of something when they introduced purchasable ships. And most notably their pricing.

      And you don’t even own the ship, as usual you just own a licence to use it.

        • Voroxpete@sh.itjust.works
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          1 day ago

          They were. The Kickstarter ran entirely on selling ship packages. Basically the different tiers were just “… and what ship would you like with your copy of the game.”

          • Cypher@aussie.zone
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            2 days ago

            They were, though the details have changed several times to encourage fomo and other dark patterns to encourage silly purchases

  • Jackusflackus@lemmy.world
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    2 days ago

    I couldn’t care less how many features get added at this point. If the game still plays like shit, it’s not fun. Quit a long time ago because of this. I got so sick of how disconnected you feel from the UI / game. It constantly drops inputs, fails to register anything, crashes, just an abysmal online experience.

    • Martineski@lemmy.dbzer0.com
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      1 day ago

      The game is also a huge mess with identity crisis and no clear direction. Not to mention the big mismanagement issues and toxic workspace. Been following the development of this game for years and despite the potential and accomplishments the management doesn’t make it seem like the game has a bright future. Recently I’ve encountered news that they banned trading ships between users because they don’t make money from it when years before it was advertised that the ships you buy now you can trade with others later so it’s not a waste of money. Lmao