• ramble81@lemmy.zip
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      5 days ago

      Thank you for saying that. Too many people used to bleat that “144Hz is the minimum I’ll ever play at!”. They went quiet quicker than the 4K crowd, but it all means jack of the art and game isn’t worth it. Hell I’ll take a 30fps JRPG over some of these twitch shooters.

    • Signtist@bookwyr.me
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      5 days ago

      That’s exactly it. I find most “improvements” do nothing but change my definition of what “normal” is, making the new thing feel just as normal as the old thing did, and making the old thing feel worse, without any real change in my level of satisfaction.

      • Kowowow@lemmy.ca
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        5 days ago

        If i have the chance I limit the fps to 60 and 30 if times are tough, I know this is totally unplayable to some

    • gegil@sopuli.xyz
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      5 days ago

      I used high resolution high refresh rate display, compared to my own monitor. I do miss high refresh rate, but dont really care about resolution.

    • zurohki@aussie.zone
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      5 days ago

      4k is better for web browsing and normal desktop use than gaming, IMO. 4k text is beautiful, you actually have enough pixels for fine details to not turn into a blurry mess.

  • Klear@piefed.world
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    5 days ago

    Ray tracing can change how the game plays, though it’s rare (mostly Control). Seeing guys coming in a window reflection is awesome.

  • Wildmimic@anarchist.nexus
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    5 days ago

    I have to say i definitely enjoy 1440p and 180 Fps, and i also like Ray Tracing, but they are not the factors that make a game fun. These things only are involved in fun if stable frame rates/frame timings or visual clarity are not reached, detracting from fun - and that can happen regardless of resolution or frame rate if the game is an unoptimized mess.

    • 4am@lemmy.zip
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      5 days ago

      I don’t think they’re spending a lot of time on it because most people won’t use it or can’t. There is definitely some stuff with it you could do much cooler, but that’s a faction of your market. Devs are optimizing for the top of the bell curve of capability

      • TabbsTheBat (they/them)@pawb.social
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        5 days ago

        I mean, I think my PC is at around the middle of the bell curve, and I can’t say modern AAA games feel particularly optimized for it, lol

        But also AAA sucks these days so, im not too fussed about it anyway :p

  • Jiral@lemmy.world
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    5 days ago

    I just went back to SNES for a break and I am thoroughly enjoying it. It is not just nostalgia, as I never played RPGs back when the console was a thing. I don’t even know what resolution I get there.

    • Vardøgor@mander.xyz
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      4 days ago

      the SNES’ resolution is kinda interesting. internally it’s 256x224, an 8:7 aspect ratio, then it gets stretched to 4:3. that’s why you might’ve noticed some weirdness with the squareness of pixels sometimes; often the devs would be looking at the “true” resolution while making art. some accounted for it correctly, some had mixes of both

      • Jiral@lemmy.world
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        4 days ago

        Interesting. There are so many quirks when you start looking at things closer. Sadly most of it is way over my head when it comes to the inner workings of these consoles.

  • Visstix@lemmy.world
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    5 days ago

    Every time I try that raytracing bs I don’t see a difference and my fps drop. Would be nice to go to 4k or whatever, but games keep running worse. So I will stick to 1080p.

  • RedGreenBlue@lemmy.zip
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    5 days ago

    I want >95 PPI and as large monitor I can get. 60 Hz in most games. A select few 120 Hz. Neat graphics can be cool. But I am happy with performant games with less graphical fidelity.

    • 4am@lemmy.zip
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      5 days ago

      I would take a 60hz game with my 1% lows at like 57hz over a 120hz game with 1% lows at like 10hz

  • rockSlayer@lemmy.blahaj.zone
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    5 days ago

    I did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting

    • Natanox@discuss.tchncs.de
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      5 days ago

      Otherwise you end up with pixelated shadows that look worse than standard lighting

      True Unreal Engine 5 experience.