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Joined 3 years ago
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Cake day: August 27th, 2023

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  • Seriously. The PSP was a portable PS2, while the PS2 was still on top of the world. The DS was a gimmicky toy that sold better because it was priced and designed for play.

    One aspect of that which seems obscure: the original DS used scanline graphics… for 3D. It could draw exactly 1000 triangles, row by row, at 60 Hz. This made low-poly games dead easy to optimize, and high-poly games an absolute nightmare. This also only worked on one screen at a time, which is why the second screen was always a map or a menu or something. The easy way to do 3D on both screens was to alternate, but that drops the framerate to 30 Hz.


  • UMD movies made perfect sense. It’s not like the machine took mini-DVDs, and back then, watching anything on a mobile screen felt futuristic. Competing options included movies on Game Boy Advance cartridges and black-and-white Spongbob episodes on VideoNow CDs.

    Warner did try the sensible thing - whole movies on mini-DVDs, which could play on mobile or home players. But they were so fundamentally dysfunctional that every movie came split across two discs. Not two-sided! Separate easily-scratched discs! Like you’re gonna juggle that, in your pockets, halfway through Catwoman.

    Where Sony fucked PSP users was on Memory Sticks. They took their price-gouging proprietary format, and made a special version you had to buy new. Oh were you already in the Sony ecosystem, for cameras and phones? Fuck you, buy it again. Then they released a newer PSP model and it took an even special-er version, so if you upgraded, you got zero benefit. I mean at least your games would play, until they released another PSP with no optical drive, and you bet your ass that took yet another extra-proprietary flash media format.

    The wildest thing is - they weren’t fighting bootlegs. There were no bootleg Memory Sticks. The DRM was not cracked until like 2020. Sony played these fuck-fuck games purely because they could. And it must have chased off a lot of early adopters who glanced at the DS line’s simple backwards compatibility and thought Spirit Tracks looked fun.