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Cake day: June 27th, 2023

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  • carpelbridgesyndrome@sh.itjust.workstomemes@lemmy.worldDifference between $230 and $80B
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    29 minutes ago

    I hate Facebook as much as anyone else but this is like comparing apples to a modern commercial airliner. One of these was only a movie. The other was a combination of several things: a research project to try and find ways to drive the cost of manufacturing consumer VR headsets down (this is a giant black hole for money), an attempt to produce said hardware, an attempt to subsidise the price enough to get people hooked, and an attempt to build a complex piece of software for the whole thing. The software in question had to run on the last several generations of quest hardware not just the most recent one. The hardware in question was some Qolcomm mobile SoCs with questionable graphics that were showing their age running on a battery. To make matterse worse this was all in VR so you needed high enough looking resolution per eye at at least 90Hz. If you miss those targets the customer may start vomiting which does not sell product. Oh and you can’t easily increase your thermal or power budget by making the thing heavier becase that will increase fatigue from wearing the product.

    The other thing is a 2D movie rendered ahead of time so that time spent rendering each frame doesn’t matter.

    The metaverse push was stupid but I don’t find it terribly surprising that trying to pull a whole industry out of your ass so you can have a monopoly on it is a bit very pricey.