I am legit surprised we never saw Red vs Blue: The Game back in the day.
Jeffool
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
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- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?1·2 days ago
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?3·2 days ago
Valve loves to justify games with them being examples of new tech. But I think there’s a Portal 3 that can do this!
Have your main story pick up exactly where 2 ended (Chell is gone, go with the co-op story,) with GLaDoS having you turn things back on. You do a few missions and then she sends you outside the compound to remote testing annexes. Those annexes are user generated.
You’ll need a new map making tool, like P2 has. But you’ll also want to include narrative hooks and triggers for audio hooks for players. They shouldn’t create a map, but a series of them, complete with a new AI, powered by a unique player-made personality core. You can do anything from have them help the player to be a mini-boss.
And when the player is done, they get the MacGuffin that GLaDoS needed and you go back to do a few more quests. Maybe get in 3-5 outside quests. Maybe even let players host their own servers in a menu somewhere.
Creators could tag the user created annexes for content, and have players rate them in-game. Maybe even suggest or veto tags.
Use generated content and mods have really gone by the Eastside as AAA games went live service. Something needs to be done to show the value of it. I think Valve actively leaning into it even more than "just being open to it could be a big help.
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?3·2 days ago
Good job with the recommendation. Friends suggested this to me and it was the right series at the right time. Loved it
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?2·2 days ago
That’s a really neat narrative context for a game! It could fit into about any play style, too.
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?5·2 days ago
So what even makes a game fun to play?
You might not be genuinely interested in the topic, but if you are there are several books on this! A great start is Raph Koster’s A Theory of Fun. (There’s a revised edition of two out by now.) Long story short? Learning. You learn a system and display your mastery of it, and that’s fun.
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?3·2 days ago
Oh god, where to begin? Which ONE? Let’s go with the zombie survival idea that’s NOT based on killing zombies.
CONTROLS
I’d start with a first person control scheme based on primarily using the trigger buttons to grab items, then the shoulders to cycle between uses. A gun would have shoot, hit, and throw. A sword would have swing, poke, and throw. A broom would have the same, with sweep added. Using “throw” gently should just drop items. From there it’s about coming up with fun items and interactions. You should be able to grab things like furniture and dumpsters and walking should push/pull them.
CONTEXT
A few blocks of a big city. Enterable buildings, climbable areas, lots of junk to pick up and use, some base building… You start as a random person in a random situation. Extra lives would be in the form of other survivors you rescue (either by helping them barricade or by bringing them to your base,) and becoming them if you die. Different survivors have different skills and inclinations, like faster/more stamina for the athletic, better results with medkits if they’re medically trained, better aim for military/law enforcement, etc. If you declare an area your base and it passes a secure check, the game won’t spawn zombies in it. They’ll wear down access points over time, however, and possibly get in.
STORY
Put in a light story based on survival, not “solving” the crisis. Like a good zombie movie, the big danger is the people. But the reason to go light on story is because you want to go heavier than normal on random events. Small ones would be the other people that spawn, and where they spawn, and their own situations. Big events would be like a horde, an explosion that opens a new extra area (small but interesting,) a plane crash, etc. A few major, many smaller. There should be enough events that it’s unlikely you’ll get a major one repeating in back to back games. Your first dozen playthroughs should feel moderately different from each other.
WINNING
If you survive X in-game days you get a chance to get picked up. If you miss it you have to try again in X more days. Access points get written down in your base quicker as you make it more difficult. In hard mode fewer hits make you infected, and you get more dangerous humans. Or go “realistic” with one hit infects. Infection slowly drains your max health until you convert. This gives you a few in-game days of play to get your affairs in order, with subsequent injuries draining that faster. Game duration is different than difficulty, and changes the frequency of exfil attempts. Maybe every 5 days, every 7, every 15, every 30… Or go endless and see how long you can survive as zombies get back up eventually and resources become more scarce.
And ideally multiplayer. That’d be neat.
So, slightly unique controls, lean in on procedural changes to the world and characters, narrative based around events not hard coded story, and customizable elements like difficulty and game duration.
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•How surrounded are you by opposing political views?3·14 days ago
I’m 45 now. I grew up in a generally conservative community as well. Now I work in TV news and there are strong stereotypes about journalists. But people mostly think that about national journalists who generally live in major metropolitan areas. I work in local news, and I’ve lived in Georgia, Alaska, North Carolina, and Florida. I’ve heard co-workers bad mouth all of the presidents, and posit that at least 3 of them (from 2 political parties) intended to enact martial law to stay president.
Having similarly political minded people around you can be soothing to a degree. Like you said, you’ll be thinking about things that others have figured out for themselves a long time ago. But some of those things are personal decisions anyway. Even given an answer you’ll have to think about how you feel about trade-offs.
What’s good is when you find someone of similar temperament and kindness. Even when you disagree, there doesn’t have to be anger and resentment because you’ll both feel that effort was made to do things the right way, even when you come to different answers about the best course.
Good luck with that.
- Jeffool @lemmy.worldtoAsk Lemmy@lemmy.world•You randomly get a free 50k no catch what do you do with it?21·14 days ago
I’d spend half in a combination of paying down debt and giving money/things to family and friends.
Then I’d probably spend the other half of chasing down the dream of getting a game made. Hire a programmer for a few months and see what we could do. Given a smaller scope, I imagine a lot.
I’m a 45 year old American. Yeah I know him. I remember him from having a hit song 15-25 years ago. I don’t think I’d heard of him since until he had a movie a couple of years ago. I knew he was a bigger deal in the UK and Europe, but I didn’t know that much of a bigger deal. I wouldn’t be surprised if any random person in the US didn’t know him.