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In game dev I’m convinced every team needs a hype person. Doesn’t matter if they suck at actual game dev but it’s invaluable having a positive emotional influence on everyone
I’m in engineeeing and i had a guy who made rounds every morning. Stopped by everyones desk to talk. Got to know everyone on a personal level. He really broke down walls and made awkward engineers comfortable to talk, which only promoted better team work. Hes taken a new job still in the company and i know people still connect with him and use him as a resource.
He was a damn good engineer too, but i miss that about him the most.
I used to work with a guy that’d make everyone laugh, and estimate tasks like he’d never get shit done.
He wasn’t the fastest developer, but his quality was alright. I’m pretty confident everyone else however got more shit done, simply because it was a lot nicer and calmer to work those projects.
Any large project needs the moral boosters, for smaller projects it’s a little more complicated
In game dev I’m convinced every team needs a hype person. Doesn’t matter if they suck at actual game dev but it’s invaluable having a positive emotional influence on everyone
I’m in engineeeing and i had a guy who made rounds every morning. Stopped by everyones desk to talk. Got to know everyone on a personal level. He really broke down walls and made awkward engineers comfortable to talk, which only promoted better team work. Hes taken a new job still in the company and i know people still connect with him and use him as a resource.
He was a damn good engineer too, but i miss that about him the most.
I used to work with a guy that’d make everyone laugh, and estimate tasks like he’d never get shit done.
He wasn’t the fastest developer, but his quality was alright. I’m pretty confident everyone else however got more shit done, simply because it was a lot nicer and calmer to work those projects.
Any large project needs the moral boosters, for smaller projects it’s a little more complicated