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GOG is known for delivering DRM-free games and maintaining older titles, but an update to a user-created spreadsheet shows just how many issues there are with the games it offers. Next time you shop for a game, you'll want to check this out.
The problems are a bit blown out of proportion but the overdue updates is a legit issue with GOG, particularly with early access or newer titles. I feel it’s a shared issue too - there’s definitely some inefficiencies in GOG’s vetting process but I swear some devs are effectively ignoring their GOG version of the game. And not even small teams. Games like robocop sometimes lag behind their steam counterparts. Either way, a nice list to have.
Skyrim has GOG versions of their game that are incompatible with Steam versions (as far as modding infrastructure is involved). GOG has always felt like a second-class market for a lot of releases.
I have a pirated legacy, and SE version I zipped up with all the mods that work for that version. I’m so tired of Bethesda updating a nearly 20 year old game, so they can resell it again.
Sense I’ve played the game with mods there have been two big instances where Bethesda decided to be greedy and break hundreds of thousands of mods. There used to be so many good mods that just don’t exist anymore and where crazy intense and they’re all lost to time.
The games nearly 20 years old it doesnt need to be updated every year to resell the game. Bethesda hates the mod community anyways they keep trying to figure out a way to weasle their way into free mods and put a paywall between you and their content.
Most people that use mods these days for skyrim don’t even use a script extender. Their idea of mods is the mod menu built into the game which is really only reskins, and stat changes/cheats. We used to have ship houses you could build, and drive. There was so much insane big mods like that, and they just don’t exist anymore.
Eventually Bethesda won’t let you mod their game, and its going to be a built in “mod manager” which is devoid of any useful features. If you haven’t had to use fnis, skse, etc then you are not modding the game.
I will say modding has shifted but it is not dead. The improvements have moved toward revamping the jank engine aspects of the game. Rather than making crazy things within the concoluted confines of the base game.
The problems are a bit blown out of proportion but the overdue updates is a legit issue with GOG, particularly with early access or newer titles. I feel it’s a shared issue too - there’s definitely some inefficiencies in GOG’s vetting process but I swear some devs are effectively ignoring their GOG version of the game. And not even small teams. Games like robocop sometimes lag behind their steam counterparts. Either way, a nice list to have.
Skyrim has GOG versions of their game that are incompatible with Steam versions (as far as modding infrastructure is involved). GOG has always felt like a second-class market for a lot of releases.
I have a pirated legacy, and SE version I zipped up with all the mods that work for that version. I’m so tired of Bethesda updating a nearly 20 year old game, so they can resell it again.
Sense I’ve played the game with mods there have been two big instances where Bethesda decided to be greedy and break hundreds of thousands of mods. There used to be so many good mods that just don’t exist anymore and where crazy intense and they’re all lost to time.
The games nearly 20 years old it doesnt need to be updated every year to resell the game. Bethesda hates the mod community anyways they keep trying to figure out a way to weasle their way into free mods and put a paywall between you and their content.
Most people that use mods these days for skyrim don’t even use a script extender. Their idea of mods is the mod menu built into the game which is really only reskins, and stat changes/cheats. We used to have ship houses you could build, and drive. There was so much insane big mods like that, and they just don’t exist anymore.
Eventually Bethesda won’t let you mod their game, and its going to be a built in “mod manager” which is devoid of any useful features. If you haven’t had to use fnis, skse, etc then you are not modding the game.
I will say modding has shifted but it is not dead. The improvements have moved toward revamping the jank engine aspects of the game. Rather than making crazy things within the concoluted confines of the base game.
Yes, I have always been curious to know how much of this is caused by devs themselves vs. GOG.