• egregiousRac@piefed.social
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      3 days ago

      No it wasn’t. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2’s gels come from, was also a custom engine.

      Both games were senior projects at a game design school near Valve, which is how they found them.

      • vrek@programming.dev
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        3 days ago

        But you have to admit without half life portal wouldn’t exist…how much of the engine we can debate but it needed half life to exist

        • egregiousRac@piefed.social
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          2 days ago

          The level editor was used out of convenience. There are other level formats they could have used instead.

          Portal is a great example of Valve supporting education, not the mod scene.

        • Warl0k3@lemmy.world
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          3 days ago

          Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2

        • jedibob5@lemmy.world
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          3 days ago

          The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod.

          • Warl0k3@lemmy.world
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            3 days ago

            One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source

          • vrek@programming.dev
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            3 days ago

            It’s funny that source engine was so bad it inspired a whole generation of better engines