This is not a SFW instance. NSFW communities will be tagged, and efforts will be made to keep SFW communities clean, but proceed at your own comfort level.
New data shows that physical software dollar sales dipped to an all-time July low of $85 million in the US — the worst total since tracking began in 1995.
Physical media that exists for games doesn’t last so if it’s not constantly produced it will just decay in a few years.
Legislation should allow game archiving (pirating) and archivists should work to find a way to best keep the games. If thats physically somehow, sure. But I doubt it. Games are digital.
There’s basically no serious longterm digital data archiving that is kept in discrete physical media.
Also, individual ownership is not the right way to solve this. These things should be publicly available for all, not kept private by a few people.
We’re saying the same things, just I’m saying keep physical as an option too as it has been given the entanglement in ownership.
And the same argument can be used for archival hosting too. You say we can’t expect physical to be produced in perpetuity (not what I was saying btw) but we also can’t expect a company to host downloads in perpetuity either. Hence individual ownership to allow users to form communities and build archives outside of the corporations.
Those communities can then be protected and encouraged the way labor organization should be.
Physical media that exists for games doesn’t last so if it’s not constantly produced it will just decay in a few years.
Legislation should allow game archiving (pirating) and archivists should work to find a way to best keep the games. If thats physically somehow, sure. But I doubt it. Games are digital.
There’s basically no serious longterm digital data archiving that is kept in discrete physical media.
Also, individual ownership is not the right way to solve this. These things should be publicly available for all, not kept private by a few people.
We’re saying the same things, just I’m saying keep physical as an option too as it has been given the entanglement in ownership.
And the same argument can be used for archival hosting too. You say we can’t expect physical to be produced in perpetuity (not what I was saying btw) but we also can’t expect a company to host downloads in perpetuity either. Hence individual ownership to allow users to form communities and build archives outside of the corporations.
Those communities can then be protected and encouraged the way labor organization should be.