This is not a SFW instance. NSFW communities will be tagged, and efforts will be made to keep SFW communities clean, but proceed at your own comfort level.
All most of the people who made GTA 5 are long gone. The game isn’t going to be edgy nor will it be pushing the envelope the way all their other games did. Its going to be safe and filled with inclusive dad jokes that suck the air out of the room… with character banter heavily inspired by wannabe MCU dialogue (which is also shit BTW but they emulate it because they want to be as successful as Marvel)
E: I was being hyperbolic to make a point…
Dan Houser: the bigger loss by most accounts. Co-founder and lead writer on essentially every GTA since the series’ 1997 debut through GTA V, plus Red Dead Redemption 2, Bully, and Max Payne 3. He left in 2020, and has confirmed directly that he wrote none of GTA 6 “They’re always a new story. It’s not going to be a story I wrote or a character set that I developed.” He’s since said the sheer scale of GTA V and RDR2’s workload (450,000 lines of dialogue for RDR2 alone) burned him out before GTA 6 could even get going. He’s now running his own studio, Absurd Ventures.
Leslie Benzies: arguably even more central to the actual production side. He was producer on every GTA from GTA III onward and ran Rockstar North as president, credited by some as one of “the three people most directly responsible for the massive success of the Grand Theft Auto series,” alongside the Houser brothers. He left in 2016 amid a lawsuit over allegedly unpaid royalties, worth $150 million US, and disputes over who was ultimately responsible for the company’s success. He’s since founded Build A Rocket Boy (whose own game, MindsEye, launched poorly this year).
They still have Sam houser and their art director, and there are still veteran developers they aren’t all gone… I just think most of the mojo is gone from the company that has a game wide impact on its direction.
Rockstar has historically been very good about making relatable characters with good dialogue in gripping stories. They took 5 years to make rdr 2, which turned out to be good and now another 8 years for gta 6.
It’s definitely not a given that the game is gonna be good, but it might very well be a banger. Writing it off already is unfair, I think.
Historically all the people I’m talking about made those games and are now gone, which is my point. I unfortunately don’t have high hopes for their next game if their recent writing in GTA5 is any indication…
Allmost of the people who made GTA 5 are long gone. The game isn’t going to be edgy nor will it be pushing the envelope the way all their other games did. Its going to be safe and filled with inclusive dad jokes that suck the air out of the room… with character banter heavily inspired by wannabe MCU dialogue (which is also shit BTW but they emulate it because they want to be as successful as Marvel)E: I was being hyperbolic to make a point…
Dan Houser: the bigger loss by most accounts. Co-founder and lead writer on essentially every GTA since the series’ 1997 debut through GTA V, plus Red Dead Redemption 2, Bully, and Max Payne 3. He left in 2020, and has confirmed directly that he wrote none of GTA 6 “They’re always a new story. It’s not going to be a story I wrote or a character set that I developed.” He’s since said the sheer scale of GTA V and RDR2’s workload (450,000 lines of dialogue for RDR2 alone) burned him out before GTA 6 could even get going. He’s now running his own studio, Absurd Ventures.
Leslie Benzies: arguably even more central to the actual production side. He was producer on every GTA from GTA III onward and ran Rockstar North as president, credited by some as one of “the three people most directly responsible for the massive success of the Grand Theft Auto series,” alongside the Houser brothers. He left in 2016 amid a lawsuit over allegedly unpaid royalties, worth $150 million US, and disputes over who was ultimately responsible for the company’s success. He’s since founded Build A Rocket Boy (whose own game, MindsEye, launched poorly this year).
They still have Sam houser and their art director, and there are still veteran developers they aren’t all gone… I just think most of the mojo is gone from the company that has a game wide impact on its direction.
Rockstar has historically been very good about making relatable characters with good dialogue in gripping stories. They took 5 years to make rdr 2, which turned out to be good and now another 8 years for gta 6.
It’s definitely not a given that the game is gonna be good, but it might very well be a banger. Writing it off already is unfair, I think.
But still, don’t fucking preorder games
Historically all the people I’m talking about made those games and are now gone, which is my point. I unfortunately don’t have high hopes for their next game if their recent writing in GTA5 is any indication…